Интерфейс GLObject - методы |
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VARIANT_BOOL glBegin ([in]long mode);
VARIANT_BOOL glEnd();
VARIANT_BOOL glEnable ([in]long cap);
VARIANT_BOOL glDisable ([in]long cap);
VARIANT_BOOL glColor3d ([in]double r, [in]double g, [in]double b);
VARIANT_BOOL glLineWidth ([in]double w);
VARIANT_BOOL glLineStipple ([in]long factor, [in]short pattern);
VARIANT_BOOL glPointSize ([in]double w);
VARIANT_BOOL glPolygonMode ([in]long face, [in]long mode);
VARIANT_BOOL glVertex2d ([in]double x, [in]double y);
VARIANT_BOOL glVertex2dv ([in]double* pData, [in]long countDouble);
VARIANT_BOOL glVertex3d ([in]double x, [in]double y, [in]double z);
VARIANT_BOOL glVertex3dv ([in]double* pData, [in]long countDouble);
VARIANT_BOOL glVertex4d ([in]double x, [in]double y, [in]double z, [in]double w);
VARIANT_BOOL glVertex4dv ([in]double* pData, [in]long countDouble);
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