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During design, you may need to change the geometry of a component model so that it matches the geometry of the assembly that the component is part of, but the component's source file remains unchanged. This is accomplished by using the process of deforming the component in the assembly.

Deformation is available for subassemblies, parts and local parts. Change the geometery of mockups, imported components and standard parts cannot be made in this way.

The deformation of a component is performed in the assembly containing it.

All changes to the component's geometry made as part of its deformation in the current assembly are stored in this assembly. The source file of the component does not change.

You can deform inserts of any nesting level, i.e. if the component is a subassembly, then in the context of the current assembly you can deform both the subassembly itself and the components included in it.

. This object is created in the assembly when the component is deformed. Learn more about the Deformation object...

The deformation of each component (including the subassembly component) is stored in the current assembly as a corresponding Deformation object. This object is created in the assembly when the component is deformed. More about «Deformation» object...

Deformation object can be edited, moved in the Design tree and thus control the change of the component geometry. You can also undo the deformation of a component by excluding the Deformation object from the calculation, and apply it again by including the object in the calculation. More...

When you delete a component, the corresponding Deformation object is deleted. You can delete the object itself. In this case, the component returns to its original geometry.

the Deform command. It allows you to edit the geometric objects of the selected component. If the list of objects available for modification is too large, you can simplify the work in the process by including only the objects recommended for deformation. The list of such objects is created in advance in the component model. Learn more about creating a list of objects recommended for deformation...

Deformation of a component is performed in a special process, which is launched by Deform command. It allows you to edit the geometric objects of the selected component. If the list of objects available for modification is too large, you can simplify the work in the process by including only the objects recommended for deformation. The list of such objects is created in advance in the component model. More about creating a list of objects recommended for deformation...

Objects available when deforming a component. Possibilities of changing objects within a deformation

In deformation, it is possible to change the following types of component objects:

Extrusion element, Revolution element, Element by path, Lofted element, Pipe element,

Extrusion surface, Revolution surface, Surface by path, Lofted surface,

3D curves — splines, broken lines, contours, spirals,

LCS.

If a body/surface in the component's source model has disabling editing disabling editing, applied, the operation that produced this body/surface is not available for deformation. Such operations are not displayed in the object table when the component is deformed.

Also, the table does not show objects, excluded from calculation.

During the deformation process, it is possible to change the reference objects on the basis of which the component geometry is built. In this case, you can use objects built in the current assembly and its other components. For some curves, such as splines, you can change such parameters as the set of points, their position, and the shape of the spline at the specified points.

The deformation process is intended only for working with a set of operation reference objects, so within the deformation, it is impossible to change such operation parameters as the extrusion direction, section rotation angle, etc.

When deforming a subassembly, it is possible to change geometric objects built directly in the subassembly. To change the geometry of a subassembly component, you need to start the deformation of this component.

See also

Actions with assembly components: overview

Editing component ob separate tab

Editing component geometry «in place»

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