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Basic principles of component deformation

Procedure

1.In the Assembly model design tree, select the component whose geometry you want to change and call the Deform command from its context menu.

The component will be highlighted. The Component field will appear on the Parameter panel, displaying the name of the selected component and the assembly containing it, and for components of deeper nesting levels, also the names of the sub assemblies of all these levels.

Below, the Deformation objects group of elements is shown. It includes: a switch for the list of objects and a table displaying objects from the selected list.

2.View the objects presented in the table.

By default, the table contains a list of objects recommended for deformation (this list is created in the model of component). In this case, the list switch is set to the Recommended position. If the required object is not in the list, set the switch to the All available objects position. The table will show all component objects, for which deformation is available.

If the list of recommended objects is not formed, the list switch is unavailable. The Parameter panel table shows all objects that can be changed.

For each object in the table, the name, comment (if specified when creating of editing the list of recommended objects) and the option that is enabled when the object is changed are shown.

3.Select the required object in the table. The Edit button will appear above the table. Click this button. The deformation mode will start, and in it — the process of editing the selected object.

In the deformation mode, the line of the deformed component in the Design tree and the tab of the current document are orange. The mode icon is shown in the graphic area of the model.

Instead of the edited object, a phantom is displayed. The remaining objects of the deformed component are hidden. The objects of the current assembly and other components serve as «furnishings». They are shown in the color specified during setup.

4.Modify the geometry of an object using the available editing process elements. You can use «furnishings» objects, for example, to set a section, a guide object, an base point, etc. The modified geometry will be contextually linked to these objects.

The set of parameters available for deformation depends on the object type. For example, for an extrusion element, you can change the set of section objects, the extrusion direction, and the object to which the element is extruded if the element is built using the To object method.

5.Finish editing the object. To do this, click the button Create object or click the mode icon in the graphic area..
The system will return to the component deformation process. The changes made will be saved and transferred to the assembly. In the Parameter panel table, in the row of the edited object, the option will be enabled. It is shown in the Deform column.

6.Similarly, change the geometry of all the necessary objects.

The component objects for which deformation has been performed are marked in the Design tree with the icon ,and the deformed component itself with an icon .In addition, a Deformation object corresponding to the component appears in the Tree. It is located at the end of the Assembly tree.

More about the object «Deformation»...

7.To complete the deformation of the component, click the Finishbutton.

or call the Deform command for the component again.

You can edit the modified geometry later. To do this, double-click the corresponding object Deformation or call the command again for the component Deform. Details...

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