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Basic principles of component deformation

In this section:

Editing component deformation

Changing object position «Deformation» in Assembly design tree

Disabling deformation

Editing component deformation

If you need to edit a component geometry change made during its deformation, double-click the «Deformation» object of this component or call the Deform command for it again. The previously performed deformation process will start. The same controls as during the initial deformation of the component will appear on the Parameter panel (see the section Procedure of component deformation).

The Parameter panel object table contains a list of component objects corresponding to the switch position — Recommended or All available objects.

Objects that were changed during deformation (marked with the enabled option in the Deform column) are always shown in the table. Their display does not depend on the switch position. For example, the Broken line object is not included in the list of those recommended for deformation. When the component was deformed, the broken line was changed. Now it is always displayed in the table, including when the Recommended list is enabled. If the deformation of the  broken line is canceled, its row will not be in the table when this list is selected.

As part of editing a component deformation, you can:

Change the geometry of a previously modified object or an object that has not yet been modified.

To do this, use the switch to select the list of displayed objects, select the object row in the table, and click the Edit (appears above the table when the object is selected). Editing an object is similar to its initial modification.

Bring the modified geometry into line with the geometry in the component's source model.
To do this, select the row of the deformed object in the table and click the Undo deformation (appears above the table when the object is selected).

Perform all necessary actions and complete the command.

If, when editing an existing deformation, objects located in the Assembly design tree below the Deformation object are selected to change the geometry, then after editing is complete, the Deformation object is moved to the position following the last of the selected objects.

If, during the editing process, no objects with changed geometry remain in the Deformation object, then after editing is complete, the Deformation object is deleted.

If editing of a component is prohibited, then the corresponding Deformation object is also unavailable for editing.

Changing object position «Deformation» in Assembly design tree

When deforming a component, the «environment» objects are used in the form they were in at the time of the deformation. Further changes to these objects made in the assembly do not affect the changed geometry of the component.

If you want the component deformation to take into account subsequent changes in the assembly, you need to move the object «Deformation» down the Assembly design tree and set it after the operations that should be taken into account. If the component geometry should correspond to one of the previous design stages, you need to move the Deformation object up the Tree and set it above the operations that should not be taken into account.

Thus, by changing the position of the Deformation object in the Assembly Construction Tree, you can change the geometry of the corresponding component.

Procedure

1.To change the position of the Deformation object in the Assembly design tree, move the mouse pointer over the object line, press the left mouse button, and when the cursor changes to a four-sided arrow , move the mouse without releasing the button. A light green stripe appears in the places in the Tree where the object can be placed. When the required position is reached, release the button. The Deformation object will move to the specified location, but the geometry of the objects in the graphic area will remain the same. To change it, you need to rebuild a model.

2.Rebuild the model.
The geometry corresponding to the Deformation object will change. These changes will be displayed in the graphic area of the model.

It is recommended to move the Deformation object when displaying the Tree as a model design history (this option allows you to see the sequence of operations in the assembly).

In a dependent version, to move a Deformation object linked to the source version, you must first cancel the link.

When deforming a component, objects of another component can be used. If these objects are subsequently changed by operations performed in the assembly, then you can manage the geometry as described above. If the objects of the «environment» component are changed in the file of the component itself, then these changes are immediately transferred to the assembly. In this case, you cannot manage the geometry by moving the Deformation object..

Disabling deformation

If necessary, you can cancel the deformation of a component by excluding the Deformation object from the calculation, and apply it again by including the object in the calculation (see the section Excluding objects from calculation).If a Deformation object is excluded from the calculation or included in the calculation after exclusion, the corresponding component is marked in the Design tree with the icon .This means that the model needs to be rebuilt.

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