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Transforming polygonal objects into precision geometry |
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To change Polygonal object The Convert to Exact Geometry
command serves to convert a polygonal object into a solid and/or surface, which is called from the polygonal object context menu in the Design Tree or in the graphic area of the model.
After running this command a polygonal object transforms to a solid or a surface (depending on the object parameters), and in the Design tree
Operation without history (for solids) or
Surface without history (for surfaces) appears.
Each triangle of the polygonal object transforms into a separate face of the resulting solid or surface. Triangles located in the same plane may be combined into a single face.
Notes on transformation
•If the polygonal object contains unconnected sets of triangles, which after transforming into precise geometry can be represented as separate solids and/or surfaces, then after the transformation, operations for all resulting solids and/or surfaces will appear in the Construction Tree.
•The speed of converting a polygonal object into precise geometry depends on the computer parameters (CPU power, RAM size, etc.) and the number of triangles in the triangulation mesh.
•If the polygonal object comprises a large number of triangles (more than 100,000), then its transformation may take considerable time, and the resulting body/surface will be overly complex and require substantial computer resources.
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You can view the number of triangles in the triangulation mesh of a polygonal object using the command Object Info |
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It is not recommended to transform polygonal objects obtained by scanning into precision geometry. |
See Also